Posts: 358Threads: 61Joined: Jun 2019
5
08-04-2019, 08:27 PM
(This post was last modified: 08-10-2019, 09:23 AM by Lara.)
If you have zero farming skill you can not pick flax or cotton, in a really buggy way. If you double-click one of them, it says "you begin harvesting the crop", and your character will make farming motions forever until you walk away, but you never get a success or failure message.
I believe you can do all other harvesting skills (albeit poorly) with zero skill, for example I think you can lumberjack with zero. All of my other harvesting skills have a base of 0 but a 'fake' value of above zero, so maybe that's why?
Posts: 374Threads: 103Joined: Jun 2019
6
Can you farm other things, though?
Flax/cotton may be a higher skill level? I seem to recall having to work at it a fair bit before you could harvest them on Grimm.
Posts: 358Threads: 61Joined: Jun 2019
5
In my opinion you should be able to (inefficiently) pick low-level things with 0 farming just like you can get resources from all other harvesting skills with 0 skill. So that's one issue, pending Lara's approval.
The other is a definite bug, that it is somewhere failing a skill check but not telling the player, and getting stuck in a perpetual state. It should either say "you are not skilled enough to harvest this crop" and stop, or it should be failing the skill check by saying "you X for awhile but fail to harvest...". It's doing neither.
Posts: 358Threads: 61Joined: Jun 2019
5
Okay so the issue here is that:
a) The code is not robust at handling 0 skill in general, and
b) All other craft and harvesting skills have a little bit of a skill bonus based on your character's stats. So skills like lumberjacking aren't actually 0 for players with 0 skill, it's more like 10-ish, so it passes skill checks. Farming and Artistry did NOT have this skill bonus added because we created the skills.
So the options are:
1. Have farming gracefully fail at 0 skill, but players with 0 farming skill can't pick basic crops at all
2. Add the low-level stat bonus to match other craft/harvest skills. Players will be able to pick basic crops
I would prefer option 2 because it's friendlier to newbie players. What is your opinion Lara?
Posts: 1,388Threads: 330Joined: Jun 2019
6
2 is fine, but I have to ask why are we farming with 0 skill?
I figure this is low down the totem pole because a) we get 60 when we spec and b) there is the ability to train for just a little gold. So not a priority.