Guild stones and RPCSS (Outdated) - Printable Version +- Sanctuary Shard Forums (http://forums.sanctuaryshard.com) +-- Forum: Design Boards (http://forums.sanctuaryshard.com/forumdisplay.php?fid=19) +--- Forum: RPCSS Board (http://forums.sanctuaryshard.com/forumdisplay.php?fid=35) +---- Forum: Design Discussions (http://forums.sanctuaryshard.com/forumdisplay.php?fid=45) +---- Thread: Guild stones and RPCSS (Outdated) (/showthread.php?tid=85) |
Guild stones and RPCSS (Outdated) - Lara - 07-07-2019 Guild stones and RPCSS
How to handle inactive leadership A new player joins their first guild and it auto joins them to the rpcss team of that guild. If a player is already in an rpcss team and they join a different guild on a different character they are not placed in the RPCSS team. We need the ability for a player to leave their team in RPCSS. The leader can set anyone in his RPCSS team in any of the roles, but leader can perform all actions. Once inactive leadership is determined, leadership should pass on to anyone in the RPCSS team based on seniority in RPCSS. What happens when you loose your home hex Earns no taxes Can’t control armies Can’t use guild stone You are effectively Inactive Needs a new hex What happens to her guild members? They are left in the guild until they choose to leave and move on. Housing
Tile Type Castle - can recruit Stronghold - can recruit Buildings - can not recruit No Buildings - can not recruit If you place a guild stone in a non-building it says, “Shall we set up camp?” And spawns a multi tent camp setup!! Tents can only be placed in hexes not otherwise controlled by a guild. Can you recruit at the castle and strongholds of an ally? RE: Guild stones and RPCSS - Lara - 05-03-2020 This design is outdated and only worthy for review. |