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Resource Deeds - Printable Version

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Resource Deeds - Wormwood - 10-06-2019

I know the bankers in Ultima Online used to sell green resource deeds you could deed larger quantities of stackable items/resources (logs, ingots, potions, etc) that otherwise we're unable to sell on a vender due to weight (for instance no one could buy 1000 logs) since no character can hold it in their pack; so it wouldn't allow you to sell it.    I've faced this issue on some of our players venders because of weight of bags; even with an empty pack.   They worked a little like bank checks.

I'm willing to throw 10k towards the reinstallation of Resource Deeds.  Character Fenwick Quagmire.


RE: Resource Deeds - Lara - 10-11-2019

On hold pending admin review


RE: Resource Deeds - Lara - 10-13-2019

One of the big down side to commodity deeds was the ability to stock pile resources which had a negative effect on the economy in the long term. I don't think we want to chance that at this time.

Instead I'd rather:

a) Raise the weight limits on players significantly
b) Fix any resources such as granite that are falling out side a standard weight range.

Lyrrin, I don't really know what a "standard weight range" is ... and if you don't either, I bet this would be something Hexis could work on for us.

Figure out what a "reasonable" range is based on bandages, arrows and reagents, and then bring anything more then 50% out of the range closer into range.


RE: Resource Deeds - Wormwood - 10-13-2019

*thumbs up!*


RE: Resource Deeds - Lara - 05-26-2020

We've made a lot of changes to weights since this was posted, if we implement them, then it will be part of RPCSS.

This is onhold for now.


RE: Resource Deeds - Lara - 05-26-2020

Mith says there might be some expansion settings that effect commodity deeds, fyi


RE: Resource Deeds - Lara - 06-16-2020

archiving, this might come in for use with something with RPCSS, but I don't have a current design and no reason for it to sit here. I'll remember if and when we get to that.