Commander Design (Pending Discussion) - Printable Version +- Sanctuary Shard Forums (http://forums.sanctuaryshard.com) +-- Forum: Design Boards (http://forums.sanctuaryshard.com/forumdisplay.php?fid=19) +--- Forum: RPCSS Board (http://forums.sanctuaryshard.com/forumdisplay.php?fid=35) +---- Forum: Design Discussions (http://forums.sanctuaryshard.com/forumdisplay.php?fid=45) +---- Thread: Commander Design (Pending Discussion) (/showthread.php?tid=692) |
Commander Design (Pending Discussion) - Lara - 09-06-2019 Two Modes - In populate & Out of Populated In populate is not hostile to enemies, but can be triggered by a faction member to attack enemies, or by anyone attacking it. Will then attack enemies and combatants. * 4 hrs In populated: Gets Trigger, and based on his personality has access to 4-9 mob types that he uses “smartly” to keep player on their toes. Each personality type uses different mobs to do this. He should communicate his personality in his dialog. * 8 hours Make the mobs for the first personality, duplicate for knight * 3 hours + 2 hours RPCSS Stuff Setting up timers for heal/spawns which is between 3-7 days Setting up timers to spawn next unit 8-18 hours Make armies work on 10x numbers Apply the debut Track/communicate routing Messaging system * 2 hours RE: Commander Design - Lara - 05-03-2020 I do not remember what this estimate was for and will need to review it with Mithril. I'm marking this "Pending Discussion" |