Cooking + Special Dyes (Lyrinn) - Printable Version +- Sanctuary Shard Forums (http://forums.sanctuaryshard.com) +-- Forum: Design Boards (http://forums.sanctuaryshard.com/forumdisplay.php?fid=19) +--- Forum: Archived Design Threads (http://forums.sanctuaryshard.com/forumdisplay.php?fid=34) +--- Thread: Cooking + Special Dyes (Lyrinn) (/showthread.php?tid=67) |
Cooking + Special Dyes (Lyrinn) - Lara - 06-27-2019 Cooking needs a crafting station: http://www.sanctuaryshard.com/index.php?title=Cooking Special Dyes I also would like to get the special dyes added. The special dyes use to be part of apothecary, but the shouldn't be in our scripts at all, so hopefully adding them won't require any undoing work. https://web.archive.org/web/20121101041736/http://www.grimmwold.com/wiki/index.php?title=Apothecary_%28Alchemy%29#Clothing_Dyes You can make clothing dyes with Apothecary. Each dye offers 10 different colors.
As you can see, the required resources are based on Grimm's reagents. This is where I have some questions:
Update for Lyrrin I think we can do this with out any real challenges based on the following assumptions. If you find any of my assumptions in error please let me know asap.
RE: Cooking + Special Dyes (Lyrinn) - Lara - 06-30-2019 UPDATE: Hold off on changing over the special dyes to "normal reagents" until I finish the reagent plan that I'm working on today. I will come back to this. And sorry if we caught you mid stride, this is part of the challenge of the crafting system snaggle. RE: Cooking + Special Dyes (Lyrinn) - Lara - 07-06-2019 Update Again: We have resolved the reagent issue, and we are keeping the special dye ingrediants as was designed for Grimmwold, because we are keeping most of the Grimmwold reagents. RE: Cooking + Special Dyes (Lyrinn) - Lyrrin - 07-13-2019 Players must now be near an oven to cook. Can be any type of oven. Special dyes have been implemented as a book skill of cooking. They will need to buy the book called "Guide to Mixing Exquisite Dyes" (SpecialDyesBook to GMs). Ingredients/skill as described in your post. Note that there is a high chance of failure to use the dyes at 40/50 tailoring as it works like any skill check. We can change it if that wasn't the intent. |