Actions Per Turn (Review Torolf) - Printable Version +- Sanctuary Shard Forums (http://forums.sanctuaryshard.com) +-- Forum: Design Boards (http://forums.sanctuaryshard.com/forumdisplay.php?fid=19) +--- Forum: RPCSS Board (http://forums.sanctuaryshard.com/forumdisplay.php?fid=35) +---- Forum: Design Discussions (http://forums.sanctuaryshard.com/forumdisplay.php?fid=45) +---- Thread: Actions Per Turn (Review Torolf) (/showthread.php?tid=617) |
Actions Per Turn (Review Torolf) - Lara - 08-30-2019 Muster - number of actions is by design on the manual - good Each army can be given one order of :
RE: Actions Per Turn (Review Torolf) - Lara - 08-30-2019 Coin Master Borrow Gold - 1 per turn period Raise Court Level - 1 per turn Occupy Land - You are suppose to have to move your army into the hex before your occupy. With out having a moral feature in RPCSS there is no difference between occupy and subjugate realistically. However, it was intended for the occupy to happen peacefully via the implementation of gold, vs the war lord's subjugate which was suppose to cause a morale hit. Given what we are at now, I think we should take away subjugate from the warlord and give the functionality back to coin master and occupy, this would slow down the number of hex that you could grow and resolve the current issue. RE: Actions Per Turn (Review Torolf) - Lara - 08-30-2019 Spy Master Recruit Spy - Can only recruit 1 spy per turn (and eventually 1 sabature) Scout Order - as many scout orders as I have spies. |