Alchemy (Lyrrin) - Printable Version +- Sanctuary Shard Forums (http://forums.sanctuaryshard.com) +-- Forum: Design Boards (http://forums.sanctuaryshard.com/forumdisplay.php?fid=19) +--- Forum: Archived Design Threads (http://forums.sanctuaryshard.com/forumdisplay.php?fid=34) +--- Thread: Alchemy (Lyrrin) (/showthread.php?tid=398) |
Alchemy (Lyrrin) - Lara - 08-11-2019 When you have a moment would you make sure that Alchemy is exactly like Grimmwold, including the duration the potions last? RE: Alchemy (Lyrrin) - Lyrrin - 08-11-2019 Some slight differences: Restorative potions: Have a 30 second delay between uses, didn't used to have any delay Cure up to 25% (average) or 50% (useful) of stamina. Used to cure up to 50% and 100%, respectively. Curative potions: Average potions have a delay of 10 seconds, used to be 8. (Useful potions have a delay of 10 both now and on Grimm). Poison potions: Poisons all have different timings/impacts than Grimmwold due to AOS being switched off. Currently they are less tiered (i.e. there is a smaller difference between average vs useful vs deadly) and last for less time. I think turning on the Grimm version of poisons is better. All other aspects of potions are the same. RE: Alchemy (Lyrrin) - Lyrrin - 08-17-2019 Potions are now in line with what they were on Grimm. I also turned on the Grimm version of poisons, which makes them a little more effective at higher levels. |