Regeneration HP, Stam & Mana - Printable Version +- Sanctuary Shard Forums (http://forums.sanctuaryshard.com) +-- Forum: Design Boards (http://forums.sanctuaryshard.com/forumdisplay.php?fid=19) +--- Forum: Archived Design Threads (http://forums.sanctuaryshard.com/forumdisplay.php?fid=34) +--- Thread: Regeneration HP, Stam & Mana (/showthread.php?tid=1229) |
Regeneration HP, Stam & Mana - Lara - 06-15-2020 Okay, so regeneration was "broken" and when we went to "fix it" we discovered the worst disaster of spaghetti code, so we are redoing it. Here are our notes: Default regeneration: (Unmodified by armor or skills) If you have no skill in focus, camping, or meditation the system assumes you function as if you have 10 points of skill. Please note that camping often has higher base than real due to stats and other skills so you may end up over 10 anyway. Starting Theories One, Out of combat regen rates too low! They should be equal to the active regen rate of each skill. However, in combat regen should suck and:
Camping Skill Regeneration Rates:
100 campfire also proves a regen increase for a period of time that increases passive regen rates for 5 mins Focus Skill Regeneration Rates:
Between 0 base AR and 16 base AR there is a skill point reduction of 1.2 * Base AR point Between 17 base AR and 40+ base AR there is a skill point reduction of 2 * Base AR point In/Out of Combat Determination Casting any spell, or performing any combat action will count as "being in combat". Once you are in combat, a timer starts, and if you do not engage in any further combat actions for 5 seconds, you will then be "out of combat". If you do another combat action, the timer is reset back to 5 seconds. Hunger Status If your hungry your skill effectiveness will drop by upto 30%. All the values will scale. The numbers given are to help players understand more clearly, but there won't be any weird jumps for skill level or time passing. We reserve the right to tweek the hell out of this after we feel it in game play.
RE: Regeneration HP, Stam & Mana - Lara - 06-18-2020 Reminder to self: All need to be updated for release
RE: Regeneration HP, Stam & Mana - Lara - 06-20-2020 Feed back: I'm a hybrid archery with precision and magery. Okay so ..... 60 focus and 60 camping are very nice on active regen and what i'd expect on passive, not to fast, not to slow. RE: Regeneration HP, Stam & Mana - Lara - 06-25-2020 Wiki edits done, Mith needs to make Focus a activateable skill |