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Combat failed to initiate? (Co-hex occupation) - Printable Version

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Combat failed to initiate? (Co-hex occupation) - Ovadya|Ethan - 06-05-2020

Potential issue with combat

6/5/2020 4:19:46 PM
Scouting at hex 8,13 revealed no armies in the surrounding area
6/5/2020 4:19:46 PM
Scouting at hex 5,4 revealed no armies in the surrounding area
6/5/2020 4:19:46 PM
Scouting at hex 4,6 revealed no armies in the surrounding area
6/5/2020 4:19:46 PM
Scouting at hex 9,6 revealed no armies in the surrounding area
6/5/2020 4:19:46 PM
Scouting at hex 11,7 revealed no armies in the surrounding area
6/5/2020 4:19:46 PM
Scouting at hex 13,8 revealed no armies in the surrounding area
6/5/2020 4:19:46 PM
Scouting at hex 13,10 has revealed one or more armies in the surrounding area! Your Dashboard map will display them for the duration of this turn
6/5/2020 4:19:46 PM
Scouting at hex 13,11 has revealed one or more armies in the surrounding area! Your Dashboard map will display them for the duration of this turn
6/5/2020 4:19:46 PM
Scouting at hex 11,11 has revealed one or more armies in the surrounding area! Your Dashboard map will display them for the duration of this turn
6/5/2020 4:19:46 PM
Scouting at hex 9,10 revealed no armies in the surrounding area
6/5/2020 4:19:46 PM
Hex at 5,5 has been successfully occupied and is now under your control
6/5/2020 4:19:45 PM
A new Agent was successfully recruited
6/5/2020 4:19:45 PM
Your Court Level has been successfully raised
6/5/2020 4:19:45 PM
Marching Order for army Third Infantry completed successfully, and without incident
6/5/2020 4:19:45 PM
Marching Order for army Third Crusaders completed successfully, and without incident
6/5/2020 4:19:45 PM
Marching Order for army Dana's Rangers completed successfully, and without incident
6/5/2020 4:19:45 PM
Marching Order for army Emlyn's First Knights completed successfully, and without incident
6/5/2020 4:19:45 PM

Marching Order for army 2nd Infantry completed successfully, and without incident

Bolded order is the one in question:

Dashboard makes the hex in question look occupied by enemy forces [Red dot] Hex is X=12 Y=11

When I click on the unit, it refers to it as the Wardens. 

https://imgur.com/a/SPxXRN3

Warlord screen makes it look like it's friendly occupied but lists the Wardens as the unit occupying it. 

https://imgur.com/TBoiSnZ

Although when I click on the hex, it lists as occupied by my knights instead.

As I understand it combat was supposed to happen?


RE: Combat failed to initiate? (Co-hex occupation) - Lyrrin - 06-05-2020

I am having the same issue. Screenshots attached.

6/5/2020 8:48:54 PM Marching Order for army Rawwwr completed successfully, and without incident
6/5/2020 8:48:54 PM Marching Order for army Guards of the Order completed successfully, and without incident

Screenshots:
With RED army icons, from "Dashboard": These are locations I've scouted. "Bannermen" and "Roughnecks" are someone else's army, in tiles that I also have an army in.
With BLUE army icons, from "Warlord" mustering screen: These are my own armies (Rawwwr and Guards of the Order), in the same hexes as Bannermen and Roughnecks.