Combat failed to initiate? (Co-hex occupation) - Printable Version +- Sanctuary Shard Forums (http://forums.sanctuaryshard.com) +-- Forum: Design Boards (http://forums.sanctuaryshard.com/forumdisplay.php?fid=19) +--- Forum: RPCSS Board (http://forums.sanctuaryshard.com/forumdisplay.php?fid=35) +---- Forum: Bugs-Urgent (http://forums.sanctuaryshard.com/forumdisplay.php?fid=43) +---- Thread: Combat failed to initiate? (Co-hex occupation) (/showthread.php?tid=1169) |
Combat failed to initiate? (Co-hex occupation) - Ovadya|Ethan - 06-05-2020 Potential issue with combat 6/5/2020 4:19:46 PM Scouting at hex 8,13 revealed no armies in the surrounding area 6/5/2020 4:19:46 PM Scouting at hex 5,4 revealed no armies in the surrounding area 6/5/2020 4:19:46 PM Scouting at hex 4,6 revealed no armies in the surrounding area 6/5/2020 4:19:46 PM Scouting at hex 9,6 revealed no armies in the surrounding area 6/5/2020 4:19:46 PM Scouting at hex 11,7 revealed no armies in the surrounding area 6/5/2020 4:19:46 PM Scouting at hex 13,8 revealed no armies in the surrounding area 6/5/2020 4:19:46 PM Scouting at hex 13,10 has revealed one or more armies in the surrounding area! Your Dashboard map will display them for the duration of this turn 6/5/2020 4:19:46 PM Scouting at hex 13,11 has revealed one or more armies in the surrounding area! Your Dashboard map will display them for the duration of this turn 6/5/2020 4:19:46 PM Scouting at hex 11,11 has revealed one or more armies in the surrounding area! Your Dashboard map will display them for the duration of this turn 6/5/2020 4:19:46 PM Scouting at hex 9,10 revealed no armies in the surrounding area 6/5/2020 4:19:46 PM Hex at 5,5 has been successfully occupied and is now under your control 6/5/2020 4:19:45 PM A new Agent was successfully recruited 6/5/2020 4:19:45 PM Your Court Level has been successfully raised 6/5/2020 4:19:45 PM Marching Order for army Third Infantry completed successfully, and without incident 6/5/2020 4:19:45 PM Marching Order for army Third Crusaders completed successfully, and without incident 6/5/2020 4:19:45 PM Marching Order for army Dana's Rangers completed successfully, and without incident 6/5/2020 4:19:45 PM Marching Order for army Emlyn's First Knights completed successfully, and without incident 6/5/2020 4:19:45 PM Marching Order for army 2nd Infantry completed successfully, and without incident Bolded order is the one in question: Dashboard makes the hex in question look occupied by enemy forces [Red dot] Hex is X=12 Y=11 When I click on the unit, it refers to it as the Wardens. https://imgur.com/a/SPxXRN3 Warlord screen makes it look like it's friendly occupied but lists the Wardens as the unit occupying it. https://imgur.com/TBoiSnZ Although when I click on the hex, it lists as occupied by my knights instead. As I understand it combat was supposed to happen? RE: Combat failed to initiate? (Co-hex occupation) - Lyrrin - 06-05-2020 I am having the same issue. Screenshots attached. 6/5/2020 8:48:54 PM Marching Order for army Rawwwr completed successfully, and without incident 6/5/2020 8:48:54 PM Marching Order for army Guards of the Order completed successfully, and without incident Screenshots: With RED army icons, from "Dashboard": These are locations I've scouted. "Bannermen" and "Roughnecks" are someone else's army, in tiles that I also have an army in. With BLUE army icons, from "Warlord" mustering screen: These are my own armies (Rawwwr and Guards of the Order), in the same hexes as Bannermen and Roughnecks. |