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Army Moved Hex - Printable Version +- Sanctuary Shard Forums (http://forums.sanctuaryshard.com) +-- Forum: Design Boards (http://forums.sanctuaryshard.com/forumdisplay.php?fid=19) +--- Forum: RPCSS Board (http://forums.sanctuaryshard.com/forumdisplay.php?fid=35) +---- Forum: Bugs-Urgent (http://forums.sanctuaryshard.com/forumdisplay.php?fid=43) +---- Thread: Army Moved Hex (/showthread.php?tid=1167) |
Army Moved Hex - Lara - 06-05-2020 Okay, so ... I was testing Daisy's Court Level Bug and found another of my own. https://gyazo.com/9343965b8d4b9299e39c97643ae1be74 I occupied a hex with an army and cojoined I went to run end of turn and messed it up, okay no problem But when I went back to look at the occupy I was very surprised to see that the army was no longer cojoined, and was in fact one hex outside of where I had issued the occupy order. I figured that I was either seeing things, or there were in fact two armies there and that the one I had issued occupy orders too had disappeared because it had orders. Then I did run end of turn When I came back to look at my map, low and behold my occupied hex is not cojoined but is in fact where the army "moved" to. |